Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Saturday, October 17, 2015

FanDuel/DraftKings: Nevada bans daily fantasy as gambling

The Nevada Gaming Control Board has banned residents of the state from participating in daily fantasy sports on the grounds that it constitutes gambling, it announced Thursday.

Daily fantasy "meets the definition of a game or gambling game," the gaming board concluded.

The Wall Street Journal reported earlier Thursday that the FBI and Department of Justice are investigating the legality of pay-to-play daily fantasy sports. Daily fantasy sites have previously been allowed to operate due to an exception in the Unlawful Internet Gambling Enforcement Act of 2006 for online games of skill.

Read more... http://www.si.com/nfl/2015/10/15/fanduel-draftkings-nevada-state-ban-daily-fantasy

Wednesday, October 6, 2010

Gamers Welcome "Left 4 Dead 2" to a Growing Mac Library

The zombie-killing video game Left 4 Dead 2 launched on the Mac today. It’s available for download through Steam, a computer gaming platform that aims to elevate Mac gaming from its past reputation as second-rate to Windows-based gaming.

Left 4 Dead 2 was developed and published by Valve Software, a video game company famous for the Half-Life series and Portal. Most recently, Valve has dedicated most of its efforts to promoting Steam, which includes a direct download store and Xbox Live-like community features.

Valve released Steam for Mac computers earlier this year — a big event for gamers on a platform that has for at least two decades played second fiddle to Windows-based machines when it comes to gaming. Other than the critically acclaimed Portal and the pseudo-indie Diablo clone Torchlight, the initial library of Mac titles on Steam was unimpressive, but it’s growing.

Valve’s own Half-Life 2 was added to the Mac version of the service in May while third-party support has been limited to smaller games with just a few exceptions like Sid Meier’s Civilization IV. Even though Steam has been slow to take off, Mac gaming overall has become more impressive than ever in recent months.

Major titles available on the Mac in addition to other platforms include Call of Duty: Modern Warfare 2, Dragon Age Origins, StarCraft II, The Sims 3, The Secret of Monkey Island Special Edition, BioShock and Spore. The Mac library still doesn’t rival those that Windows, Xbox 360 or PlayStation 3 gamers enjoy, but it’s been steadily gaining steam — no pun intended!

Mac Gaming: We Still Have Problems, People
Valve has been vocal with criticisms for the platform even as it commits resources to support it. Most importantly, Valve insists that the Mac’s overly standardized video drivers — the software that operates the computer’s graphics processing unit (GPU) — are ill-optimized for gaming, and that Apple and GPU manufacturers will have to take action.

I noticed this myself when I took Left 4 Dead 2 for a whirl on a MacBook Pro from early 2009. I had previously played the game in Microsoft Windows 7 on the same machine at max graphics settings. The 2.4 GHz Intel Core 2 Duo processor, four gigabytes of RAM and GeForce 9600M GPU ran the game very smoothly in Windows with the default drivers from the GPU’s manufacturer.

I was forced to disable anti-aliasing and other graphical bells and whistles to achieve a playable state in the Mac version of the game, and even then I experienced frequent errors and crashes, as depicted in the image below.

In theory, a standardized platform like the Mac should be better optimized for gaming. Game developers are forced to consider an infinitude of hardware configuration options when optimizing and testing their products for Windows users, so PC gamers have always been plagued with technical problems simply because their unique configurations were not considered.

Those same developers could focus on only a few standardized hardware configurations with Mac machines, but Apple’s strong grip of control prevents drivers optimized for gamers from being easily available.

We’re thrilled to see all these games coming to the Mac, but we’ll be even more thrilled when Apple dedicates the same amount of effort to Mac gaming as it does to gaming on the iPhone and iPod touch.

Tuesday, September 21, 2010

The Hottest Games of the Tokyo Game Show [VIDEOS]

Last week was the 2010 Tokyo Game Show (also called TGS 2010) and the games on display came from some of the brightest minds in the industry. Here you’ll find 12 trailers from the hottest games at the show, including The Last Guardian, Devil May Cry and Deus Ex: Human Revolution.

TGS 2010 was the most attended TGS yet, but that didn’t prevent some Japanese developers and pundits from bemoaning the quality of Japanese games as compared to titles produced by Western studios like BioWare, Bungie and Blizzard.

Capcom’s Keiji Inafune, who had a hand in creating both Mega Man and Dead Rising, said at the show that Japanese developers are “at least five years behind.”

The man might have a point. Looking at some of these trailers, the core developers outside the Nintendo world are definitely not making an effort to break barriers or challenge stereotypes about video games and gamer culture.

Nintendo, however, is in another class. That company’s Nintendo Wii and Nintendo DS consoles have outsold the competition from Microsoft and Sony at every turn and expanded the audience for video games far beyond the 20-year-old males who traditionally form the core market. But these games and consoles belong in a different world from the industry that makes graphics-intensive and complex games for the Xbox 360 or PlayStation 3.

The Games
There are some stand-outs. The art-house development studio that made Ico and Shadow of the Colossus for the PlayStation 2 showed a trailer for PlayStation 3 title The Last Guardian, and it looks absolutely beautiful. It turns out the game will be playable in 3D. The studio is also releasing a bundle for PS3 that includes remastered, high-definition versions of the two PS2 classics.

RPG developer Level 5 teamed up with master animator Hayao Miyazaki’s Studio Ghibli (best known for films such as Princess Mononoke, Sprited Away and Ponyo) to make a PS3 game titled Ni No Kuni. It looks gorgeous and touching, capturing the look and feel of the animated films, but it hasn’t been confirmed for North American or European release yet.

Also notable was the lineup for the Xbox 360’s Kinect motion controller and camera. The games and developers Microsoft featured at the show sought to demonstrate that traditional gamers will enjoy games with the new interface, not just families looking for play-and-forget party experiences.

Here are the trailers. Most are Japanese games, but a few Western games made appearances at TGS — most notably Deus Ex: Human Revolution.


























by Samuel Axon Mashable Entertainment September 21, 2010

Sunday, February 7, 2010

Gaming industry studies 3-D platform

by Louie Villalobos The Arizona Republic February 4, 2010 12:00 AM

If you play video games, it might not be enough to just shoot the bad guys or save the world. You might want to do it in 3-D.

And though people have been able to play video games in 3-D for a couple of years, gaming developers and hardware producers say the technology and consumer interest have reached a point where it could be in more homes this year.

NVIDIA, a leader in computer-graphic cards, was one of several companies pushing 3-D gaming at the International Consumer Electronics Show that recently wrapped in Las Vegas.

The graphics-hardware developer, based in California, showcased its 3-D Vision products during the show. Company officials touted the ability to provide gamers the same quality from 3-D gaming that they get watching a 3-D movie in theaters.

It's not, they said, the 3-D experience made popular by red and blue glasses.

"Consumers think it's awful because they're using outdated paper technology," said Bryan Del Rizzo, a spokesman for NVIDIA. "That's not what consumers want. They want something that looks like 'Avatar' 3-D in the movie theater."

It's a sentiment that two game developers echoed after the show. Both partnered with NVIDIA to feature 3-D technology in their games. Both did so on the PC.


For a game about flying, sights like this are the rarity.Dark Void is a new intellectual property that was published in January by Capcom, a major publisher of video games across all platforms. The game is set on the brink of World War II and focuses on a commercial pilot who crash-lands in the Bermuda Triangle. What ensues is a game that creates a science-fiction shooter with a hero who uses alien weaponry and a jetpack.

It was demonstrated at CES in 3-D, running on NVIDIA's technology. Morgan Gray, senior producer on the game, said he hopes rendering his game in 3-D will help bring the gamer closer to the game world.

"It does provide a layer of depth to the game world," he said. "Getting that depth of the environment and sense of scale is a huge addition."

Not everybody is convinced, however. Sony, Microsoft and Nintendo are the industry leaders when it comes to console games. Only Sony, maker of PlayStation 3, has made any significant announcement when it comes to 3-D gaming.

Sony plans to release a firmware upgrade for the console as part of its expected lineup of 3-D televisions and content. Sony also showed a couple of games in 3-D during CES.

Microsoft, in a comment after the show, said it is not focusing on the technology. Nintendo is remaining focused on the motion-control experience of the Wii. Del Rizzo said the PC market is just now starting to catch mainstream momentum because of the evolving display technology of monitors and televisions. NVIDIA offers a range of 3-D-gaming products for the PC.

People with 3-D-compatible computers, including the graphics cards, can simply purchase 3-D glasses. Others can get the entire setup, including a computer.

Gray said game developers have realized that proactively coding their products for 3-D can add to the experience. His game was released last month.

Another game that is being optimized for 3-D technology is Battlefield Bad Company 2, a military shooting game that features both a campaign and online-player mode. That game releases on March 2 in North America and March 4 in Europe.

Patrick Bach, senior producer for the game, said putting the technology to the PC version of his game adds a sense of place when the player is in the middle of the action. The challenge, he said, is to get gamers to realize the benefits of how the game looks and feels.

Bach's game is being published by Electronic Arts, which also puts out the John Madden and Tiger Woods games franchises.

"It's like explaining color to a blind person," Bach said. "You need to see it to believe it."

But just how many people will see it in the near future is up to how well the companies using the technology can market it.

NVIDIA's products, matched with the specially optimized video games, will start to push the technology. But all three people interviewed said it's still a predominantly PC-based experience. Del Rizzo said his company's technology renders just about any game in 3-D out of the box. There are plans to release a new 3-D product later this year. For now, people with a quality monitor and computer can get a 3-D-vision kit for $199. Or get the monitor and glasses kit for $598.

Both Gray's and Bach's games will be available for PC, PS3 and Xbox 360. But the 3-D experience will only be on the computer. They each said the move to the console is just now starting to gain traction. It could take years to fully mature, they said.

"It takes several years before a new technology becomes a mass-market thing, but it will come to the consoles as well," Bach said.