Showing posts with label samsung. Show all posts
Showing posts with label samsung. Show all posts

Sunday, October 31, 2010

Samsung's iPad rival out Nov. 11


NEW YORK - The first big-name competitor to the iPad in the U.S. won't be undercutting it in price.

Verizon Wireless this week said it will start selling Samsung Electronics Co.'s tablet computer, which is half the size of the iPad, for $600. That's more than the basic version of Apple Inc.'s tablet.

Verizon will start selling the Samsung Galaxy Tab on Nov. 11. It has a screen that measures 7 inches diagonally and runs Google Inc.'s Android software. Access to Verizon's cellular data network will cost $20 per month for up to 1 gigabyte of traffic. The tablet has two cameras, which could be used for videoconferencing. The iPad has no camera.

Verizon will start selling the iPad on Oct. 28, starting at $499. It can't access Verizon's network directly, but the carrier will sell an add-on gadget for about $130 that bridges the gap, with the same $20 data plan.

Apple CEO Steve Jobs made a rare appearance on Apple's earnings conference call on Monday. He slammed both Android and the notion of 7-inch tablets, calling them "dead on arrival." Their screens are not big enough to justify the step up from a smartphone, he said.

Associated Press Oct. 22, 2010 04:37 PM




Samsung's iPad rival out Nov. 11

Sunday, March 21, 2010

Companies race to tap Internet TV audience

Companies race to tap Internet TV audience

by Louie Villalobos The Arizona Republic Mar. 17, 2010 12:00 AM




Photo courtesy of Boxee Inc.

The concept of Internet TV is also the driving force behind Boxee, an internet-based piece of software that serves as an aggregator of publicly available television content.




Technology companies are going after a specific segment of television viewers.

It's a group of consumers that will sacrifice access to some live programming for the ability to view shows from any computer connected to the Internet.

Officials from two of the companies leading the way said it's technology that has been around for years but is just now maturing to the point of mass appeal as users expand on how they consume entertainment.

Joe Chauvin, program manager for Microsoft's Media Center, said consumers have rallied around the idea that Web-based streaming can be a viable alternative to television.

With that idea in mind, he said, Microsoft launched Windows 7, which includes an upgraded version of the Media Center program, with various video-streaming capabilities.

The concept of Internet TV is also the driving force behind Boxee, an Internet-based application that serves as an aggregator of publicly available television content.

Andrew Kippen, vice president of marketing for Boxee, attributed the product's growth in popularity since its public debut in January to a grass-roots movement to change the way entertainment is consumed.

"It's a market that's very heavily guarded," he said. "But we're at a point where consumers are dictating what they want."

Both companies also acknowledged that TV manufacturers, such as Samsung, are releasing Internet-ready televisions that can also stream Netflix offerings. Those could attract consumers who aren't comfortable with Boxee or Media Center.

Media Center and Boxee have similar goals, but each takes a completely different approach.

Through Windows 7, Media Center offers two ways to view television shows. The first is for people with an Internet connection only.

It provides content from partners. CBS, for example, offers shows from a "prime time" lineup and a "classics" lineup. Those shows are displayed via the guide and available for viewing at any time.

Then, Media Center provides a live-TV option that runs through a TV tuner purchased separately. This device, when attached to a computer running Media Center, captures the public transmissions from area stations. Media Center can record and store on the host computer.

Boxee currently works with content already available publicly through the Internet by gathering and displaying TV shows in a centralized place.

Much of its free content comes from Hulu.com, which is widely known as having a large library of both TV shows and movies available for viewing.

When users click on a show in Boxee, they are sent to the source page but within the Boxee browser. The software also features applications that focus on specific content, such as Pandora, YouTube, and MLB.TV.

The applications are currently free, but users will have to subscribe to certain services, such as Netflix, to use the corresponding application.

Both Chauvin and Kippen said their services are meant to at least complement existing cable or satellite packages to which consumers subscribe.

"If you're somebody who is superpassionate about being up to date, then you're probably going to keep that cable connection and use Boxee as a companion," Kippen said.

Windows 7, Chauvin said, improves several aspects of what Microsoft offered in previous versions.

Chief among them is the Internet TV feature and the improvement to the software's digital-recording capabilities.

"Originally, we thought it would be a great service for dorm rooms because it's an all-in-one product," he said.

"But we've found that a lot of retired people were using it because they already had a PC."

Kippen said Boxee is working with D-Link, a computer-networking company, to create hardware for running the Boxee software.

The Boxee Box is expected to debut this year for $199. Kippen said the eventual goal is to have the Boxee software running on as many devices as possible.

"I think it's something that people would really go for," he said. "The balance is slowly shifting."

Saturday, March 20, 2010

3D TV FAQ | Crave - CNET

3D TV FAQ | Crave - CNET

by David Katzmaier March 12, 2010 6:45 AM PST

3D TVs are available now, but the new 3D technology inspires a Pandora's box of questions.

(Credit: 20th Century Fox)

The recent flood of news about new 3D TVs, itself spurred by the hype surrounding the 3D release of "Avatar," has raised a few questions. This article, arranged in the tried-but-true manner of "Frequently Asked Questions," attempts to answer them.

When this FAQ was first published in January 2010 we polled the six major TV makers that announced new 3D models--LG, Panasonic, Samsung, Sony, Toshiba, and Vizio--to help with some answers. We also gleaned information from enthusiast sites like AVS forum and EngadgetHD. In the last couple of months more details have been announced, and we've had more in-depth conversations on the subject. You'll find many updates incorporated into the answers below, which represent our best current information on the subject.

This article is targeted toward people looking for an introduction to modern 3D TV technology. If you're an advanced reader just looking for the latest news your best bet is going straight to CNET's 3D TV resource guide. And if you have anything to add to this article, feel free to leave a comment or at least vote in the poll.

1. What is 3D TV?

3D TV is a generic term for a display technology that lets home viewers experience TV programs, movies, games, and other video content in a stereoscopic effect. It adds the illusion of a third dimension, depth, to current TV and HDTV display technology, which is typically limited to only height and width ("2D").

2. How can you get 3D from a 2D screen?

A 3D TV or theater screen showing 3D content displays two separate images of the same scene simultaneously, one intended for the viewer's right eye and one for the left eye. The two full-size images occupy the entire screen and appear intermixed with one another--objects in one image are often repeated or skewed slightly to the left (or right) of corresponding objects in the other--when viewed without the aid of special 3D glasses. When viewers don the glasses, they can perceive these two images as a single 3D image.



The system relies on a visual process called stereopsis. The eyes of an adult human lie about 2.5 inches apart, which lets each eye see objects from slightly different angles. The two images on a 3D TV screen present objects from two slightly different angles as well, and when those images combine in the viewer's mind with the aid of the glasses, the illusion of depth is created.

3. How is the new 3D TV technology different from older 3D?

Most people are familiar with the old anaglyph method, where a pair of glasses with lenses tinted red and cyan (or other colors) is used to combine two false-color images. The result seen by the viewer is discolored and usually lower-resolution than the new method.

The principal improvements afforded by new 3D TV technologies are full color and high resolution--reportedly full 1080p HD resolution for both eyes in the Blu-ray 3D, for example, and half that resolution in the DirecTV system. We expect DirecTV's 3D channels to look quite sharp despite lack of full 1080p resolution; see HDTV resolution explained for some reasons why.


A pair of LC shutter glasses
(Credit: Panasonic)

New 3D TVs require active liquid crystal shutter glasses, which work by very quickly blocking each eye in sequence (120 times per second systems like Panasonic's Full HD 3D). The glasses, in addition to the liquid-crystal lenses, contain electronics and batteries (typically good for 80 or more hours), that sync to the TV via an infrared or Bluetooth signal.

(Note: For the remainder of this article, any mention of "3D" refers to the new full-color, high-resolution version, not the old anaglyph variety.)

4. How is 3D TV different from 3D in the theater?

Many viewers have experienced newer 3D presentations, such as IMAX 3D, in movie theaters. Though the technologies differ somewhat--most theaters use passive polarized 3D glasses, for example--the main practical difference between 3D TV in the home and theatrical 3D is the size of the screen. In the home, the image is generally much smaller, occupying a lower percentage of viewers' fields of vision. Among TV makers we asked, only Panasonic recommend a closer seating distance (of 3x the screen height away--about 6.2 feet from a 50-inch screen) for a better experience; however, we suspect sitting closer or watching on a bigger screen will definitely help with any home 3D presentation. Smaller screens may also present other issues unique to 3D, such as a relatively narrow viewing distance range.

One advantage of 3D TV at home as opposed to the theater is user control. You can generally sit where you want relative to the screen at home, and some 3D compatible TVs provide some control over the 3D experience in addition to standard picture settings. Samsung's models, for example, allow you to adjust the "G axis," or the amount of 3D effect, to taste, comfort or to compensate for variations in eye spacing.

Since we at CNET haven't yet tested any 3D TVs thoroughly, we can't definitively speak to other differences between home and in-theater 3D yet.

5. Can everyone see 3D?

No. Between 5 percent and 10 percent of Americans suffer from stereo blindness, according to the College of Optometrists in Vision Development. They often have good depth perception--which relies on more than just stereopsis--but cannot perceive the depth dimension of 3D video presentations. Some stereo-blind viewers can watch 3D material with no problem as long as they wear glasses; it simply appears as 2D to them. Others may experience headaches, eye fatigue or other problems. (See also TV industry turns blind eye to non-3D viewers.)

6. I've heard 3D causes headaches. Is that true?

Most people watching 3D suffer no ill effects after a brief orientation period lasting a few seconds as the image "snaps" into place, but in others, 3D can cause disorientation or headaches after extended periods. Viewer comfort is a major concern of 3D content producers; too much of a 3D effect can become tiresome after a while, abrupt camera movement can be disorienting, and certain onscreen objects can appear blurry, for example. Creators of 3D movies for children also have to account for the fact that a child's eyes are closer together (about 2 inches) than an adult's.

7. Does everyone watching a 3D TV need to wear the glasses?

Yes. Every member of a family sitting around the 3D TV, for example, must wear the glasses to see the 3D effect. If they don't, the image on the screen will appear doubled, distorted, and, for most practical purposes, unwatchable. Currently, there's no technology that lets a single TV display both 2D and 3D content simultaneously without glasses.

People who wear normal prescription lenses already can experience the full effect--and generally suffer little or no discomfort--by wearing the 3D glasses too, which are designed to fit over an existing pair of glasses.

8. Do I need a new TV?

Yes. With one exception, none of the TV manufacturers we spoke with said that any of their current HDTVs can be upgraded to support the new 3D formats used by Blu-ray, DirecTV and others. One reason we've been given is that the TV must be able to accept a higher-bandwidth signal (technically 120Hz) to display Blu-ray 3D, and older TVs can typically only accept relatively lower-bandwidth (60Hz or less) signals. That's potentially confusing because many non-3D LCDs have 120Hz and 240Hz refresh rates, and manufacturer marketing also mentions "600Hz" plasmas. Regardless of the "Hz" spec, these non-3D models can only handle a source that outputs at 60Hz or less via HDMI--the "conversion" to a higher rate, if applicable, occurs inside the TV itself.

Another reason is that 3D requires different video processing and additional hardware, including some way to send the necessary Infrared or Bluetooth signal to the 3D glasses. We're not ruling our the possibility of third-party add-ons overcoming these limitations, but as of now there's no way to convert any 2D TV to be compatible with the new 3D TV formats. more...

Sunday, February 7, 2010

Smartphone Sales Score Record

Matt Hamblen, Computerworld

Feb 6, 2010 2:27 pm

Vendors shipped a record 54.5 million smartphones in the fourth quarter, 39% more than the 39.2 million shipped in the same quarter in 2008, IDC reported last week.

Four of the top five smartphone vendors bested their own shipment records for a single quarter,

IDC said. Apple boosted its place in the smartphone pack as sales of its iPhone smartphone increased by 98% over the 2008 fourth quarter. Apple now ships the third most smartphones, behind longtime leaders Nokia and Research in Motion.

Ramon Llamas, an analyst at IDC, said vendor moves to cut prices helped to "create a perfect set of conditions to push shipments to a record level." The emergence of Google's Android and the Palm WebOS operating systems had a big impact on 2009 smartphone sales by offering users increased functionality, IDC added.

For all of 2009, vendors shipped 174 million smartphones, up 15% from the 151 million in 2008. All told, smartphones accounted for 15% of all mobile phones shipped in 2009, up from 12.7% in 2008, IDC said.

The analyst firm had issued fourth quartersales figures for all mobile phone shipments last week.

IDC expects that increased demand for smartphones will lead to new shipment records in 2010, especially with Symbian and Windows Mobile operating systems upgrades expected.

For all of 2009, Nokia shipped the most smartphones -- 67.7 million -- and held 39% of the market at year's end. RIM's 34.5 million smartphone shipments in 2009 gave it a 20% share of the market last year. Apple held the third highest market share, 14%, with 25 million shipments.

HTC and Samsung, respectively, finished fourth and fifth in the smartphone market share derby. Each shipped less than 8 million smartphones during the year and finished the year with a market share of less than 10%.

Motorola was a top five smartphone vendor in the 2009 fourth quarter, its first appearance after a year-long absence. Motorola had the fourth highest market share in the period, behind Nokia, RIM and Apple.

Matt Hamblen covers mobile and wireless, smartphones and other handhelds, and wireless networking for Computerworld . Follow Matt on Twitter at @matthamblen , send e-mail to mhamblen@computerworld.com or subscribe to Matt's RSS feed .

Read more about mobile devices in Computerworld's Mobile Devices Knowledge Center.

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